Project: QGIS

Version: 3.30

Feature: Global map terrain shading

Users are now able to apply a global terrain shading effect to the map, which is based on the elevation of all the active layers that support elevation, including :

  • Raster layers (if "Represent elevation Surface" is checked in the layer properties)
  • Mesh layers
  • Point cloud layers.

The elevation value at any particular position for all the relevant layers are combined, and the considered elevation is chosen depending on one of two user defined methods:

  • The highest elevation is considered
  • The elevation on the topmost layer in the layer tree is considered

The implementation of shading methods are currently the Eye Dome Lighting and the hill-shade effect.

Elevation shading settings are exposed to the user interface in the following controls:

  • In project properties, in the same tab of the project elevation settings
  • In the layer styling panel, a new tab has been created for defining global terrain shading settings

This feature was funded by QGIS Community Crowdfunding Efforts

This feature was developed by Vincent Cloarec