Users are now able to apply a global terrain shading effect to the map, which is based on the elevation of all the active layers that support elevation, including :
The elevation value at any particular position for all the relevant layers are combined, and the considered elevation is chosen depending on one of two user defined methods:
The implementation of shading methods are currently the Eye Dome Lighting and the hill-shade effect.
Elevation shading settings are exposed to the user interface in the following controls:
This feature was funded by QGIS Community Crowdfunding Efforts
This feature was developed by Vincent Cloarec