A new ambient occlusion effect is available for rendering data in 3D views that is useful for improving depth perception of the data in 3D. This is a post-processing effect and it can be even combined with eye dome lighting (EDL) for quite interesting results. An oversimplification of the effect is that features that are not visible to the camera are used to texture and darken neighboring elements, with the benefit of improving contrast, feature definition, and differentiation.
There is a new item for controlling the state of Ambient Occlusion in the configuration menu for 3D views, as well as extra parameters in the advanced section of the configuration dialog for fine-grained control over:
This feature was developed by Martin Dobias & Belgacem Nedjima